North Bank

ASL Scenario 110

OOSTERBEEK, HOLLAND, 24 September 1944: By Sunday, D-plus-7, the 
beleaguered British 1sth Airborne had contracted into a tight knot
around the village, anchored by positions on the north bank of the 
Lower Rhine. Just across the water were friendly forces, but their
every attempt to reach the Red Devils had failed. Within the 
shrinking perimeter the situation was critical. Ammunition was short 
and for every three men fit for combat, there were two seriosly 
wounded. At 1030 hours, a truce was arranged for the transfer of 
British wounded into German care. Dr. Graeme Warrack and Major Egon Skalka,
divisional medical officers, who together had arranged the chivalrous 
cease-fire, now coordinated clearing "der Hexenkessel"-as the Oosterbeek 
perimeter had come to be called-of some 450 wounded. No sooner had this 
operation been completed, than the shelling began anew. With it came 
a determined German attack intended to push the paratroopers away 
from the riverbank and, consequently, their tenuous link with Allied 
troops to the south.



Units Human Players 
German: Squads, LMG, AFV
British: Squads, LMG, PIAT, AT - Use HIP noted below.

Maps: Two Maps ASL 21, 8

Terrain: Urban

Scenario Length: 7 Game Turns

Victory objective: The Germans win by taking the three VL's. The British win by holding the VL's.

In the absence of a hidden initial placement mechanism, this scenario 
has three British units that can "appear" on turn 2, or held for later. 
In the spirit of ASL, and to be fair to the German player, please note 
the starting hex locations and facing(AT gun) at the start of play. The 
British Administration Segment would be a good time. If a German unit 
has passed through the designate hex before you place it, choose the next 
closest reasonable hex to place the unit. TotH will not allow you to place 
a reinforcement in a hex that the enemy controls(last side to have occupied the hex). 

Enjoy!



Adapted by: genesismwt

